My Halo 3: ODST Review
October 4th, 2009So I finally beat the game at 5:00 this morning and thought I would let you guys know how I felt about the game.
First of all, it’s Halo so of course I loved it, lol. I played it on normal and I would say that it took me somewhere between 6 and 8 hours to beat which is a lot better than I was expecting seeing as how some people were saying they beat it in less than 6. I also didn’t get all of the audiologs, I only got about 10 of them. The audiologs are like the recordings you find in Bioshock where you listen to them and it tells you a story. The only difference is that in this game, they are all pieces of 1 big story which actually had me pretty interested and I kinda wanna go back and find all of them to find out what happens.
So to setup the basic plot (incase you didn’t already know), you’re an ODST rookie dropping into New Mombasa on some kind of mission. On your way down, a covenant ship goes into slip space and fucks you up. You end up crashing into the side of a building and waking up 6 hours later. From here you must find clues as to what happened to the rest of your team. I must say that my favorite parts of the game were when I was playing the rookie at night time. It has a very different feel than the rest of the Halo games in that sneaking around is usually a good idea (especially on the harder difficulties). If your good you can sneak by almost all of the enemies at night which makes it kinda interesting. I also liked that the night time level is an open world type hub and you can pick almost any path to the next clue.
I’m sure you’ve all heard about the VISR mode. Once you flip it on, your screen gets brighter and all objects are outlined. Enemies are red, friendlies are green, weapons are blue and key items (clues, audio logs, health packs) are bright yellow. A lot of people were worried this was going to turn into another Detective mode from Batman: AA. They were worried that they were going to spend too much time in it and loose out on all the actual graphics. This was not the case for me. VISR mode I found was only really helpful if you knew you were alone or when you were fighting enemies in the dark. See the VISR mode not only outlines everything, it’s also your nightvision so when you flip it on it lights up you helmet like a firecracker and it makes it a lot easier for enemies to spot you at night. And as for the day time portions of the game, which are much more action based, VISR mode isn’t really usefull because it’s daytime and turning it on basically blinds you, lol.
Speaking of the daytime sections, these are activated when you find a clue in the nighttime portion of the game. When you find a clue it flashes back to the daytime and you get to play as one of your squad mates. Each ODST has their own speciality and the level usually focuses on that. One person is good with explosives, one with vehicles, one with sniping etc. These levels reminded me the most of previous Halo games. Your charging in, guns ablazin and there’s nothing wrong with that, hehe.
The graphics in the game still look great even though it’s running on the Halo 3 engine which was made over 2 years ago. Some of my favorite levels were the ones that opened right up and gave you a beautiful view and there are many points like this. If you play this game, make sure to stop and smell the roses eveyone once and awhile. It’s kinda like when you look through a window or when your in a glass tunnel in Bioshock and you can see out into the ocean and the rest of the city, it’s just really nice to look at. The music in this game is also pretty good. I’ve always like the music in these games and this one is no different.
So there you go. I would obviously recommend the game to everyone who likes a good story and shooters. Although I would play Halo 3 first ![]()

